Graphic Artist Loves Open Source

29 Dec

Are you an starving artist looking for some affordable digital tools? We’ve posted before about open source software. However, I just have to jump in again and focus on Graphic Designing with Open Source. I work on a Mac, PC and even an Ubuntu Linux box. Professional Graphics Software isn’t cheap. So I let my Boss buy it for work. Adobe is great, and pricey. My heart is with the following software. All available for all platforms I use.

 

Inkscape (Illustrator equivalent)

Pros:

  • The Best Auto trace anywhere.
  • SVG native format- (one of Illustrators default save options)
  • PDF editing well underway- not fully implemented
  • Diagraming tool works great for planning websites

Cons:

  • Color Swatches are not currently able to be saved in direct manner. No Built in Pantone support ( but that is just a matter of specifying the proper Pantone number for printing)

 

Gimp (Photoshop equivalent)

Pros:

  • It’s free
  • Regularly updated with fixes and the latest features
  • Strong community
  • Runs smoothly on almost every platform
  • Customizable with plugins and scripts
  • Handles almost any format including: bmp, gif, jpeg, mng, pcx, pdf, png, psd, svg, tiff, tga, xpm

Cons:

  • Newest version can be buggy
  • No 16-bit per channel color support
  • Feature development is slow

 

Scribus (InDesign equivalent)

Pros:

  • It’s free
  • PDF compressing is quality
  • Works well on Windows
  • It is a lightweight program

Cons:

  • Lacks the “spell check”
  • Need to keep the pictures integrated in your document in the same location on your computer or you’ll lose them
  • Doesn’t look pleasant when switching fonts
  • Runs slow with multiple pages or large files
  • Navigation needs to be updated
  • Not enough intuitive
  • Documentation is incomplete

 

Blender (Maya equivalent)

The pros:

  • It’s free
  • Features animation, rigging, fluid simulations, UV mapping, and more
  • Export blender files to different file formats
  • Render with your gpu instead of cpu

The cons:

  • Slow viewport performance with high-poly scenes
  • Layers system is not intuitive at times
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